Day Two continued.
After implementing both the Normal and Heavy tribesmen successfully, I added an empty GameObject and called it "gameManager"; including a script called "GameManager." Looking and following along with the Blueprints book, the GameManager script code looks almost the same as a previous script that a friend of mine developed on a previous project. Anyway, in the long run, after creating that manager script in the empty GameObject the first wave of tribesmen worked out great! A little lag it shows, but the functionality has been revealed.
Upon completetion, I have finished part One of the tutorial. I'll continue onto part Two very soon.
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