Thursday, December 22, 2011

Temple Defense Update: First Wave!

Day Two continued.

After implementing both the Normal and Heavy tribesmen successfully, I added an empty GameObject and called it "gameManager"; including a script called "GameManager."  Looking and following along with the Blueprints book, the GameManager script code looks almost the same as a previous script that a friend of mine developed on a previous project.  Anyway, in the long run, after creating that manager script in the empty GameObject the first wave of tribesmen worked out great!  A little lag it shows, but the functionality has been revealed.

Upon completetion, I have finished part One of the tutorial.  I'll continue onto part Two very soon.

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