Thursday, December 22, 2011

Temple Defense Update: First Wave Bug resolved!

Day Two continued,

After retracing what I did wrong previously that caused some lag issues in the first wave implementation, I figured out what exactly went wrong: a misplaced setup in both prefabs.  Only way I had to fix those was make better ones from scratch (didn't take long to do :P).  In addition to that, I refixed the Main Camera position and switched it to Orthrographic view.  At this point, everything runs great with no lag showing at all!  SUCCESS!

Next task, implementing the two Towers!

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