Monday, December 26, 2011

Temple Defense Update: Prefabs Implemented!

Day Three,

A handful of prefabs have been developed and placed into gameplay.  Noticed a few glitchs and minor bugs, will get those fixed ASAP.  First attempt creating a GUI health bar turned out good and viewable on screen.  Overall, this project is quite functional at 93% finished.  The last 7% is going to take sometime to finalize.

Thursday, December 22, 2011

Temple Defense Update: First Wave Bug resolved!

Day Two continued,

After retracing what I did wrong previously that caused some lag issues in the first wave implementation, I figured out what exactly went wrong: a misplaced setup in both prefabs.  Only way I had to fix those was make better ones from scratch (didn't take long to do :P).  In addition to that, I refixed the Main Camera position and switched it to Orthrographic view.  At this point, everything runs great with no lag showing at all!  SUCCESS!

Next task, implementing the two Towers!

Temple Defense Update: First Wave!

Day Two continued.

After implementing both the Normal and Heavy tribesmen successfully, I added an empty GameObject and called it "gameManager"; including a script called "GameManager."  Looking and following along with the Blueprints book, the GameManager script code looks almost the same as a previous script that a friend of mine developed on a previous project.  Anyway, in the long run, after creating that manager script in the empty GameObject the first wave of tribesmen worked out great!  A little lag it shows, but the functionality has been revealed.

Upon completetion, I have finished part One of the tutorial.  I'll continue onto part Two very soon.

Temple Defense Update: Tribal Men Implemented!

Day Two,

Another successful point I've made by following along in the Blueprints book: Implementation of the Tribal Men!

After succeeding with yesterday's experimental of a basic multi-waypoint system with one script.  I managed to implement a 2D plane of a tribal man, replacing the old enemy prime cube with ease.  In addition to that, added a simple LookAtCamera script allowing the 2D plane animated sprite looking at the Main Camera as it was walking along the linear path.

At this point, am now starting to understand what it's like becoming a game designer WITH proven skills!

Wednesday, December 21, 2011

Unity Practice Project: Temple Defense

During the holiday break, I've decided to challenge myself on practicing ahead of time in preparation for my final semester at Columbia College.  The game of choice to make: Temple Defense.  With help from the book, Unity Blueprints, that gave myself a great start towards better understanding of Javascript and object implementation.

In the first phase, after creating a simple/complex basic defense level provided through the book I managed to create a complex multi-waypoint system.  After a few tests of failed attempts, it finally works at a stable position.

The next task I'll work on is implementing shootable objects and functional GUIs.